Champions #10 Champions #10 - Written by Danny Lore. Art by Luciano Vecchio. Cover by Toni Infante.


The Champions win a major victory over Roxxon - only to discover a much deadlier threat waiting in the wings!

Can they win against vicious machines engineered to predict their every move?

Or is it the end of the line for our young heroes?

Rated T+ - 32 pgs./$3.99 - On Sale October 6th

Guardians of the Galaxy #18 Guardians of the Galaxy by Al Ewing Vol. 3: We're Super Heroes TPB - Written by Al Ewing. Art by Juann Cabal & Juan Frigeri. Cover by Brett Booth.

A new age of space starts here!

They were soldiers, misfits, mercenaries, thieves and a family. They were heroes - but times have changed.

The galaxy no longer needs heroes. It needs super heroes!

Now when the call goes forth - whether it's from a stranded team of planetary explorers or Emperor Hulkling himself - the Guardians of the Galaxy answer!

As half the team defends the Kree/Skrull Throneworld against a deadlier threat than they've ever faced before, the other half investigates a terrifying sacrificial cult on a mysterious planet - with the power to plunge the universe into war!

New headquarters! New costumes! New teammates! An all-new enemy you'll have to see to believe! And a whole cosmos of trouble!

Get on board, True Believer - it's going to be the ride of your life!

Collecting GUARDIANS OF THE GALAXY (2020) #13-18.

Rated T+ - 144 pgs./$17.99 - On Sale November 17th

Marvel's Voices: Comunidades #1 Marvel's Voices: Comunidades #1 - Written by Daniel Jose Older, Karla Pacheco, Terry Blas, Juan Ponce, Leonardo Romero & Edgar Delgado. Art by Enid Balam, Vanesa del Rey, Adriana Melo, Leonardo Romero, Nico Leon & Alitha E. Martinez. Cover by Joe Quesada.


Spider-Man! White Tiger! Ghost Rider! And so many more heroes get their moment in the sun as new and fan-favorite creators continue to expand the world outside your window in MARVEL'S VOICES: COMUNIDADES (Community)!

Featuring an introduction by renowned scholar Frederick Luis Aldama! PLUS, an all-new hero takes the stage in a whirlwind adventure you won't want to miss.

Rated T+ - 96 pgs./$9.99 - On Sale December 8th

Nova #9
Cover Date: February 2008
Release Date: December 12, 2007
Writers: Dan Abnett & Andy Lanning
Artists: Wellinton Alves
Inker: Wellington Diaz & Nelson Pereira
Letterer: VC - Cory Petit
Colorist: Guru EFX
Assistant Editor: Lauren Sankovitch
Editor: Bill Rosemann
Cover Artist: Adi Granov
Title: "Knowhere: Part Two"

Cosmo recounts to Nova the events which brought Abyss to Knowhere. Three nights ago, Cosmo was summoned by a security team to a part of Knowhere where two bodies were found fused into the city's bulkhead. Knowhere's Chief of Security began investigating the murders quietly in order to prevent a panic from the people. Cosmo was able to trace strange energy readings back to the area occupied by the city's new arrivals known as the Luminals.

The leader of the Luminals, Cynosure, denied there was anything wrong with the black box they brought with them and arrogantly dismissed Cosmo. However, the next night, strange ghostly apparitions appeared and began murdering residents of the city. The panic that the Russian dog had hoped to avoid exploded across Knowhere! Cosmo ordered an emergency lockdown of the floating world and placed everyone in a dimensional envelope for their safety.

Nova and his canine companion arrive at the area where the Luminals had originally arrived. The Earth hero asks Cosmo where the dimensional envelope holding the people is located. The telepathic dog reveals that it is inside the tag of his collar! The WorldMind explains to Richard Rider that the tag is a tesseracted storage crystal (which provides a large amount of space inside of a small containment area). However, the WorldMind calculates that the crystal only has a limited amount of power and the residents will be released back to Knowhere soon. The artificial sentience also has been scanning the data records of Xarthia (the homeworld of the Luminals) and has discovered that Abyss is responsible for the zombie-like changes made to the Luminals.

As Nova and Cosmo continue their way through Knowhere, Richard asks the WorldMind why they haven't been changed like the Luminals. The WorldMind speculates that Cosmo is protected by his high-grade telepathy powers and the buffers used to safeguard Nova from the Phalanx's transmode virus are keeping them from being infected.

Cosmo is surprised to hear that Nova is infected with the virus and comments that he's heard of the Phalanx and none of it has been good. Before Nova and Cosmo can exchange stories on how they each got to Knowhere, the two are attacked by the a number of Abyss zombies! Nova unleashed an aggressive counter attack and asks Cosmo is he's able to defend himself. In response, Cosmo unleashes an extremely powerful telekinetic blast against the zombies!

The WorldMind reminds his human host that 83% of the Nova Force is being used to contain the transmode virus and they don't have enough energy to win the fight. As Nova and Cosmo continue to fight, the Luminal zombies arrive! The two heroes decide to leave the fight with Nova carrying Cosmo who enjoys the high-speed flight.

Landing deep in the Luminals's original area, Nova and Cosmo are suddenly surrounded by ghost-like figures! They are coming from the big black box brought on board by the Luminals three nights ago. As Nova comments that it's shaped like a coffin, a dark sinister voice calls out to him from the box. It is Abyss and he tries to convince Nova to set him free. Rich Rider instructs the WorldMind to begin scanning the box. Abyss informs Nova that the Luminals had attempted to destroy him by casting him into the Rip but failed. While the two enemies are talking, the Luminal zombies arrive as the dark evil force asks Nova to free him. The Earthman refuses and Abyss hits him with an energy blast for his defiance.

The WorldMind finishes his analysis of the black box and informs Nova that it is a powerful containment system that has begun to malfunction. The artificial intelligence system calculates that it will fail completely in a few minutes and Abyss will be released with Knowhere most likely being destroyed. Nova asks Cosmo to hold off the Luminals with a telepathic shield as he discovers a way to fight Abyss.

As he rushes towards the black prison, Rich has the WorldMind display the box's specs on his visor. The young hero tells the living computer to drop the transmode virus buffer by one half of one percent. The WorldMind strongly disagrees with Nova's actions since the virus will no longer be contained. Rich Rider realizes the risk but still demands that the buffer be lowered.

The WorldMind complies and tiny portion of the transmode virus is released through Nova's body. The young Earthman painfully directs the virus into the black box prison as Abyss fearfully begins to sense the infection. Nova uses the techno-organic virus's ability to interface and control machines to repair the prison!

With Abyss once again imprisoned in the black box, the zombies disintegrate into dust. With the immediate threat gone, the WorldMind quickly restores the buffer containing the transmode virus. However, the buffer has been weakened and the computer system worries about how long the Phalanx virus will remain under control. Cosmo expresses his concern for Nova but the hero is confident that he will be able to eventually defeat the virus.

Twenty-four hours later, Nova and Cosmo prepare to say their goodbyes. The telepathic canine invites his friend to stay on Knowhere until he is further recovered. Nova thanks the Russian dog but declines in order to find a way to fight the Phalanx. Cosmo tells Nova that he might have a way to help him in his mission. The four-legged telepath takes Nova to the Continuum Cortex located at the brain stem of the Celestial (where the Knowhere city is stationed).

The Continuum Cortex is a nexus point where all points in space and time can be reached. Cosmo has programmed a course for Nova which will take his friend to Kvch, the birthplace of the Phalanx and homeworld of the Technarchy. The WorldMind tells Rich that this could an extremely important opportunity for them and they should proceed with Cosmo's plan. Nova steps into the cortex and thanks his canine friend for his help. As he begins to transport, the young hero throws Cosmo a farewell gift. A curious Cosmo opens his present and is excited to find a chewy bone toy inside!

Two hours later, an intruder alert alarm awakens Knowhere's Chief of Security. Cosmo runs to the security team who placed the alarm and they inform him that two people have invaded the city and are headed towards the Continuum Cortex. When the security team and Cosmo arrive at the cortex, the two invaders, Gamora and Drax, are standing on the transporter and have begun teleporting to the last coordinates used by the machine!

After they disappear, Cosmo is left feeling very worried about Nova's future.

Back To Nova 2007 Index

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